Wednesday, September 1, 2021

Blog 1: Coding

 

In IDET 4300, STEM Technology, we are fulfilling the ISTE CT Standards. The first standard can be found under the Learner tab on my ISTE standards portfolio or as listed below:

1a: Set professional learning goals to explore and apply teaching strategies for integrating CT practices into learning activities in ways that enhance student learning of both the academic discipline and CS concepts.

In class, we were split up into groups and each given a coding term. My group's coding term was variables. I went to the website Code.org specifically for games about each coding term to gain a better understanding of my coding term. The term variables is defined as a storage location for certain values of data. My game I played was called Using Variables with the artist.


Activity:

    The goal is to get the artist to go draw the triangle. In this example with part 4 of the lesson, you needed to use the code from part 3 and add 10 length to it. The length in this situation is the variable for the code. As you continue on in the lesson, you will be given more challenging shapes to make with variables. The video shown below shows part 4 of the lesson as an example of variables.

Lesson 24: Using Variables with the Artist



2 comments:

  1. Hi Ashlynn! Great blog post! The only thing I might add to enhance it is why that specific standard worked with the activity. Basically a recap of what it means in terms of the activity and its importance. Other than that, everything looks great!

    ReplyDelete
  2. Hi Ashlynn! Overall you blog is great! Maybe just add a little conclusion on how you fulfilled your standard and how you felt about the overall experience!

    ReplyDelete

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