I explored Basketball Coding today. The game allows you to move the hand to catch the ball and shoot it towards the basket. You can also create your own form of the game with the code like making new balls appear every time the ball hits the player's hand. It was a fun game, and I can use it as a teacher to allow students to use code and use creativity to make their own version of the code.
Video of the Basketball Coding game.
4d: Create CS and CT learning environments that value and encourage varied viewpoints, student agency, creativity, engagement, joy, and fun.
With this game, you can create your own version with the code to do different things. This encourages creativity and joy from students to make their own version.
Picture of the game and code.
You can find the basketball coding game on Code.org or you can use your phone and scan this code.

Hey Ashlynn, I love how you provided the QR code. What I think is really cool about this game is it gives students who may have health issues and not be able to physically play sports a chance to have a sporting experience.
ReplyDeleteHi Ashlynn! I also really like how you provided the QR code. It is very convenient for your readers and teachers. This seems like a great activity for many reasons, like the enjoyment for students as well as learning to code! I think your blog is very understanding and the ISTE relates perfectly!
ReplyDeleteI believe that another standard that fits would be 3b.
DeleteHi Ashlynn! Your ISTE Standards fit perfectly with the activity you explored. Students will be able to have fun, be creative, engage all while learning about coding! I also believe standard 1c would fit into your activity very well. Overall, great exploration in the digital makerspace and it is amazing about what we can do. Thank you for including a QR code. It makes it so much easier to access!
ReplyDeleteI would also suggest using standards 2a and 3b for this blog! I believe it would fit well!
ReplyDelete2a: Nurture a confident, competent and positive identity around computing for every student.
3b: Apply effective teaching strategies to support student collaboration around computing, including pair programming, working in varying team roles, equitable workload distribution and project management.